League of legends patch 10

     

Season 10 of League of Legends is finally upon us! Here’s our breakdown of the Patch 10.1 changes và how they’ll shape the start of the new season!

League of Legends is heading into its tenth season và we’ve received our first mix of Patch Notes just seven days into 2020! It’s a relatively short danh sách of changes as a result of the balance team’s decision to lớn make the majority of the large changes during preseason and only make small adjustments on Patch 10.1.

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Contained in this patch are fifteen champion changes, including a mini rework for Sylas, as well as a tư vấn item overhaul và a small change to lớn Omnistone. Not only that, but Sett will be added to lớn the game at some point during Patch 10.1!

Each change in the patch notes looks khổng lồ adjust outliers that have appeared after Patch 9.24 was added khổng lồ live servers, addressing the highest & lowest win rates in solo queue right now.

Patch 10.1 will hit live League of Legends servers on Wednesday, January 8th, so get reading & get ready for the return of the ranked season this week on Friday, January 10th!

Champions

Aphelios

Base StatsMovement Speed: 330 -> 325Health: 530 -> 500

R – Moonlight VigilInfernum Empowered AoE Damage: 100% on secondary targets -> 75% on secondary targets

Unsurprisingly, the balance team views Aphelios as an outlier in the current meta and is seeking to remedy his issues with these nerfs. His 50.67% win rate on Patch 9.24 may seem small, but couple this with his massive 64.3% ban rate and 12.1% pick rate, & it’s clear to see that the latest addition lớn League is a little imbalanced at present.


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Reducing his base HP and movement speed impacts his early game, making him more susceptible khổng lồ early engages and ganks that are targeted at setting the champion behind early. These nerfs also affect his late game, but less so.

Infernum is wreaking havoc in close-knit team fights at the moment with huge AoE damage being spread around multiple opponents, so reducing the overall splash damage from 100% to lớn 75% is a step in the right direction. All in all, these are deserved nerfs for Aphelios and definitely a step in the right direction, but it remains lớn be seen if the player base will stop banning the champion và let us see his true power level on Patch 10.1.

Aurelion Sol

Passive – Center of the UniverseBase Star Damage: 16-120 (levels 1-18) -> 12-120 (levels 1-18)

ASol is currently the strongest mid laner in the current meta with a monumental 55.48% win rate. He’s dominating his lane opponents currently, và has no trouble traversing the map and impacting other lanes throughout the early game.

In an attempt lớn limit his impact in the early stages of the game, the balance team has opted lớn decrease the damage of Aurelion’s stars until level 18. This is the perfect nerf as it negatively impacts his wave clear, trading damage, và skirmish dominance, resulting in a more balanced state for the Star Forger.

Azir

R – Emperor’s DivideBase Damage: 150/250/450 -> 175/325/475Wall Duration: 3 seconds -> 5 seconds

On the other over of the mid lane scales is Azir, a champion who currently struggles to show his face in the mid lane meta with an abysmal 45.22% win rate. It’s about time the Emperor of the Sands received some love, isn’t it?

The damage increase on Azir’s Emperor’s Divide is negligible & only acts lớn slightly boost his burst damage upon reaching cấp độ 6, however, the wall duration is definitely a noticeable change và transforms a knock-back khổng lồ a team fight impacting terrain by almost doubling its uptime.

Adding a five-second wall khổng lồ a team fight has the potential to lớn completely turn the tides of the fight and change the result, raising the skill ceiling for Azir players and adding a tonne of outplay potential. This isn’t what Azir needs right now khổng lồ re-enter the meta, but it’s certainly something khổng lồ keep an eye out for when he inevitably receives more buffs later in the year.


Season 10 of League of Legends is finally upon us! Here’s our breakdown of the Patch 10.1 changes và how they’ll shape the start of the new season!

League of Legends is heading into its tenth season và we’ve received our first mix of Patch Notes just seven days into 2020! It’s a relatively short các mục of changes as a result of the balance team’s decision to lớn make the majority of the large changes during preseason and only make small adjustments on Patch 10.1.

Contained in this patch are fifteen champion changes, including a mini rework for Sylas, as well as a tư vấn item overhaul và a small change to lớn Omnistone. Not only that, but Sett will be added to lớn the game at some point during Patch 10.1!

Each change in the patch notes looks to lớn adjust outliers that have appeared after Patch 9.24 was added to live servers, addressing the highest & lowest win rates in solo queue right now.

Patch 10.1 will hit live League of Legends servers on Wednesday, January 8th, so get reading and get ready for the return of the ranked season this week on Friday, January 10th!

Champions

Aphelios

Base StatsMovement Speed: 330 -> 325Health: 530 -> 500

R – Moonlight VigilInfernum Empowered AoE Damage: 100% on secondary targets -> 75% on secondary targets

Unsurprisingly, the balance team views Aphelios as an outlier in the current meta and is seeking lớn remedy his issues with these nerfs. His 50.67% win rate on Patch 9.24 may seem small, but couple this with his massive 64.3% ban rate and 12.1% pick rate, & it’s clear to see that the latest addition to lớn League is a little imbalanced at present.


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JDG Dismantles Rogue và Advances to Worlds Semifinals (Worlds 2022 Quarterfinal Recap)Worlds 2022 Group Stage Tier ListHow They Got Here: JDG’s Journey khổng lồ Worlds 2022Worlds 2022 Top trăng tròn Players List2022 LEC Summer Playoffs: Fnatic Reverse Sweep Excel

Reducing his base HP và movement speed impacts his early game, making him more susceptible lớn early engages and ganks that are targeted at setting the champion behind early. These nerfs also affect his late game, but less so.

Infernum is wreaking havoc in close-knit team fights at the moment with huge AoE damage being spread around multiple opponents, so reducing the overall splash damage from 100% to 75% is a step in the right direction. All in all, these are deserved nerfs for Aphelios và definitely a step in the right direction, but it remains lớn be seen if the player base will stop banning the champion and let us see his true power level on Patch 10.1.

Aurelion Sol

Passive – Center of the UniverseBase Star Damage: 16-120 (levels 1-18) -> 12-120 (levels 1-18)

ASol is currently the strongest mid laner in the current meta with a monumental 55.48% win rate. He’s dominating his lane opponents currently, and has no trouble traversing the maps and impacting other lanes throughout the early game.

In an attempt lớn limit his impact in the early stages of the game, the balance team has opted khổng lồ decrease the damage of Aurelion’s stars until cấp độ 18. This is the perfect nerf as it negatively impacts his wave clear, trading damage, & skirmish dominance, resulting in a more balanced state for the Star Forger.

Azir

R – Emperor’s DivideBase Damage: 150/250/450 -> 175/325/475Wall Duration: 3 seconds -> 5 seconds

On the other over of the mid lane scales is Azir, a champion who currently struggles to show his face in the mid lane meta with an abysmal 45.22% win rate. It’s about time the Emperor of the Sands received some love, isn’t it?

The damage increase on Azir’s Emperor’s Divide is negligible và only acts khổng lồ slightly boost his burst damage upon reaching cấp độ 6, however, the wall duration is definitely a noticeable change & transforms a knock-back to a team fight impacting terrain by almost doubling its uptime.

Adding a five-second wall to lớn a team fight has the potential khổng lồ completely turn the tides of the fight và change the result, raising the skill ceiling for Azir players và adding a tonne of outplay potential. This isn’t what Azir needs right now to re-enter the meta, but it’s certainly something lớn keep an eye out for when he inevitably receives more buffs later in the year.


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Corki

R – Missile BarrageBase Damage: 90/115/140 -> 90/125/160

Corki has reached the point where his player base has dwindled so much that there’s not enough information for him to lớn be added lớn tier lists anymore. As such, the balance team is giving him and his mains a little nudge in the right direction khổng lồ increase his popularity và potentially boost his play rate on Patch 10.1.

+20 damage on each of his rockets on such an easily spammed ability is a strong buff, but definitely not enough lớn propel him to the upper echelons of the mid lane tier list. Instead what we will see is a greater play rate for Corki in the coming weeks for the balance team lớn then analyze his true power level & update him further depending on the results.

Don’t start spamming Corki just yet guys!

Jayce

Q – Shock BlastBase Damage: 55/105/155/205/255/305 -> 55/110/165/220/275/330

This change is not a question of whether a 45.34% win rate champion deserves this buff, because he clearly does. It’s instead a question of how much will +25 damage impact said champion when he’s in such a rough state?

Well, considering that Shock Blast is Jayce’s first maxed skill, he’ll be receiving the full benefit of this buff at just màn chơi 11, which is significant. However, it’s likely that this will only slightly boost the Defender of Tomorrow’s rough trading & see his win rate rise to lớn about 47% until he receives future changes.

Kalista

Base StatsHealth Growth: 89 -> 100Armor Growth: 3.5 -> 4

Despite several consecutive buffs heading her way, Kalista has yet to make an impact on the bot lane meta. The Spear of Vengeance received relatively large buffs on Patches 9.17 và 9.22, but is still somehow invisible when it comes lớn marksmen in the current meta.


This time instead of targeting her abilities, the balance team has looked towards buffing Kalista’s base states khổng lồ impact all stages of the game và increase her strength when compared to lớn other AD Carries in the current game state.

At màn chơi 11, Kalista will now have approximately 110 more Health and 5 more Armor, which in the grand scheme of things isn’t enough to lớn lift her off the floor of the bot lane tier list. It will instead act as a catalyst for more ADC mains lớn play the champion and possibly increase her play rate to a point where the balance team can see how strong she is right now.

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Kassadin

Base StatsMovement Speed: 340 -> 335

Kassadin is extremely strong right now with an impressive 52.48% win rate enabled by the fact that he’s surrounded by mages in the current mid lane meta. That being said, he still deserves a push back towards a more balanced state.

Reducing Kass’ Movement speed by 5 may not seem like a significant nerf, but it will impact his early game and his ability to lớn dodge enemy skillshots, resulting in him having a much tougher time in the laning phase, delaying his nguồn spike, and reducing his impact on the game.

Mordekaiser

I’m sick of seeing Mordekaiser, you’re sick of seeing Mordekaiser, we’re all sick of seeing Mordekaiser. Clearly, the balance team feels the same way as they’ve finally decided to nerf the quái nhân in the đứng đầu lane.

Darkness Rise is currently one of the most annoying abilities in League of Legends. It makes it impossible lớn trade with Morde at any point in the game and makes his early trò chơi near unstoppable in terms of dueling, gank set-up, & wave clear. Reducing the passive’s duration by 1 second is definitely a step in the right direction, but is it enough khổng lồ fix this broken mess of a champion? Probably not. Keep banning him for now, guys!


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Nami

E – Tidecaller’s BlessingEmpowers next three basic attacks -> Empowers next three basic attacks và spells.Deals 33-66% damage to non-champions with AoE spells.

Whether a champion with a 51.94% win rate deserves buffs is questionable, but these small QoL changes for Nami and her bot lane partner are unlikely to make much of a difference anyway. But there could be some interesting interactions lớn look out for on Patch 10.1!

Sejuani

Base StatsHealth Growth: 95 -> 100

Passive – Fury of the NorthFrost Armor: 10 (+35% bonus Armor/Magic Resist) -> 10 (+50% Armor/Magic Resist)

It’s been far too long since we last saw the Queen of the Jungle on her throne, & it won’t be too long before we see her back there. Greater health pool as the game goes on, stronger burst damage as a result of the E buff, & basically unkillable with her Passive active.

Yeah, Sejuani is back.

Shyvana

E – Flame BreathMarked Target Damage Ratio: 3.25% max HP -> 3.75% max HPMarked trùm cuối Damage Cap: 100 -> 150

One would think that with buff respawn timers being reduced in preseason, a farm-oriented jungler like Shyvana would begin lớn thrive và take over games instantly. That hasn’t been the case. Quite the opposite actually as the Half-Dragon has sunk khổng lồ a poor 47.32% win rate on recent patches và is definitely in line for some helpful buffs for Season 10.

Fury of the Dragonborn has received some QoL changes và Flame Breath now empowers Shyvana to deal improved damage in skirmishes throughout the game. This probably isn’t enough khổng lồ propel Shyvana lớn the higher tiers of the jungle tier list, but will pull her closer khổng lồ a 50% win rate on Patch 10.1.

Sylas

Base StatsBase Health: 585 -> 525Health per Level: 95 -> 115Armor: 32 -> 27Armor per Level: 3 -> 4Magic Resist: 39 -> 32Magic Resist per Level: 1.25 -> 1.75

Passive – Petricite BurstPrimary Target Passive Damage: 1.1 Attack Damage (+0.2 Ability Power) -> 1.1 Attack Damage (+0.25 Ability Power)Radius: 400 -> 300Now grants 60% Attack tốc độ when available.Now stacks up to lớn 3 times.If it would leave a secondary target minion below 25 Health, executes it.

Q – Chain LashCooldown: 9-5 -> 9-6Q1 Damage: 45-145 (+0.6 Ability Power) -> 40-100 (+0.4 Ability Power)Q2 Damage: 45-145 (+0.6 Ability Power) -> 60-240 (+0.8 Ability Power)Q2 Minion Damage: 55% -> 40%No longer slows on Q2.Can no longer be cast during E2.

W – KingslayerNo longer resets Sylas’ tự động hóa attack.Damage: 65-205 (+0.65 Ability Power) -> 65-205 (+0.85 Ability Power)Cooldown: 14-12 -> 14-8No longer giao dịch additional damage to targets below 40% health.Heals for 75% more if Sylas is below 40% health -> Heals more based on Sylas’ health, up lớn 100% increase at 40% healthMana Cost: 40 -> 70-110

E – Abscond/AbductE1 no longer resets Sylas’ auto attack.Shield removed.Cooldown: 14 -> 14-10E2 Damage: 70-130 (+0.2 Ability Power) -> 80-280 (+1.0 Ability Power)Self-CC after moving from E2: 0.2 seconds -> 0.05 seconds.

R – HijackNo longer resets Sylas’ tự động attack.

This is a pretty big mini-rework for Sylas và a lot to break down. Needless to lớn say, we’ll be seeing a lot of Sylas played in the coming weeks as players try out these changes và we’ll soon discover just how strong he is after this small rework.

From first glance, it looks like Sylas’ kit has been buffed significantly and has a much greater burst in his present state, which is beneficial in terms of improving his current dismal 43.81% win rate. That being said, keep an eye out as we’ll be undoubtedly diving deeper into these changes at some point this week after Patch 10.1 goes live!


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Varus

Sniper Varus is back on the menu & ADC Varus will also see improvements on Patch 10.1. Due khổng lồ the cooldown refund nerf, this basically means that Piercing Arrow’s cooldown is reduced by 1 second at all levels, which is a nice buff for Varus players và should go some way to improving his horrible 46.93% win rate from Patch 9.24.

Vi

R – Assault & BatteryVi remains unstoppable during knockup animation.

Cool QoL change for Vi. Now she can complete the full crowd control onto her intended target without being interrupted, allowing her lớn completely lock down an enemy champion for 1.25 seconds while her team bursts them down.

Zyra

E – Grasping RootsSlow: 30%, no stacking -> 25% stacking up lớn 2 times, but only once per plant

Zyra’s in a stable state right now in the support role, sitting comfortably at a 50.85% win rate with a decent play rate on Patch 9.24.

However, it is quite annoying when her E plants auto-attack you a single time & doom you lớn be hit by skillshots thanks lớn the 30% slow. Now, a single auto-attack from a Zyra E plant will only slow for 25%, but this can stack if the plant hits you twice. This may not be the most welcome change for Zyra players, but for those playing against her, she just got slightly less obnoxious to khuyến mãi with.

Runes

Omnistone

Cooldown: 7-3 seconds (11-7 seconds for ranged) -> 5-3 seconds (9-7 seconds for ranged)

Omnistone is the cool, new rune on the block and has a tonne of potential for outplays and winning lane match-ups with RNG. Right now, though, it’s basically just a troll keystone taken whenever a player is having fun or can’t decide on which primary rune lớn take.

Reducing its early cooldown by 2 seconds for all champions is a pretty huge change and could see players start lớn take the keystone seriously on Patch 10.1 onwards as it offers much more utility than a regular keystone thanks to the fast cycling. That being said, it is still very reliant on RNG & high elo players may still be worried about taking a rune that has the potential to be useless the majority of the time.

Items

Relic Shield Line

Relic ShieldNew: 25% Base Health Regeneration

Targon’s BucklerNew: 1/2 Base Health Regeneration

Bulwark of the MountainNew: 100% Base Health RegenerationAbility Power: 40 -> 25

Steel Shoulderguards Line

Steel ShoulderguardsNew: 25% Base Health Regeneration

Runesteel SpauldersNew: một nửa Base Health Regeneration

Pauldrons of WhiterockNew: 100% Base Health RegenerationAttack Damage: 24 -> 15

Spectral Sickle Line

Spectral SickleNew: 25% Mana Regeneration

Harrowing CrescentNew: một nửa Mana Regeneration

Black Mist ScytheNew: 100% Mana RegenerationAttack Damage: 35 -> 25Health: 150 -> 100

Spellthief’s Edge Line

Spellthief’s EdgeNew: 25% Mana Regeneration

FrostfangNew: 1/2 Mana Regeneration

Shard of True IceNew: 100% Mana RegenerationHealth: 150 -> 100Ability Power: 60 -> 45

For the first time since their introduction lớn League of Legends, the new support items are seeing some major changes. The balance team has seemingly decided that players simply weren’t interested in the stats provided by certain tư vấn items & to replace them with health or mana regeneration.

Ultimately, support players are pretty rigid when it comes khổng lồ which tư vấn item suits which support champion, so it doesn’t matter what stats are provided with each item. However, adding mana regeneration & health regeneration lớn the tư vấn items should help champions through the laning phase without running out of resources and could lead lớn a shift in certain supports choices when it comes lớn items due to lớn the new trade-offs.

This is one khổng lồ look out for, but we don’t actually know how these changes will impact the bottom lane until Patch 10.1 hits live servers.


Chuyên mục: Thế Giới Game